![]() ![]() The farming elements won't be too complex, there is a larger focus on clearing dungeons. Let me know what you think! I'm excited to see if this kind of game will appeal to anyone but myself. We explore the pros and cons of different methods of coding movement, before choos. clear each one, slaughtering monsters and collecting treasure, while slowly the mystery of why you came to this town will begin to unravel. A tutorial video on coding movement and collisions in Game Maker Studio 2. Explore the world through a retro-style world map, explore the towns and locales of the region. A mystery that involves the God of Death, and your own family legacy. But quickly you realize there is a mystery focused on the dungeons that lurk below. After creating your character from the 8 options presented to you (four classes, two genders, eight sprite options), our future hero will move into a beautiful little town and start their life as a humble farmer. Knightblade is best described as Skyrim meets Stardew Valley, made in the NES/SNES era. So without further ado, some screenshots. So far I've got about an hour of gameplay, I plan on releasing it by the end of the year once I have at least 3 hours or so. ![]() I didn't even have a name til about an hour ago, instead focusing on development. Top Upcoming Farming RPG games 2022 & beyond - New Amazing Upcoming Games Like Harvest Moon 2022 & beyond - Upcoming Farming & Craft RPG Games for PS5. Instead I've only decided to go public now so I can see some opinions on the look and feel of the game through screenshots. I didn't announce anything yet despite the game being in development for months because I know focusing on marketing a game that you might not even finish is a very noob thing to do. But now that I'm older I decided to get back into it and develop a commercial quality game so I could finally be a published developer on Steam. Back in the day I published some relatively (at least for my low standards back then) successful games on RMN. I have come back to the RPG Maker dev scene after almost a ten year absence. ![]()
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